Job Roles in the Gaming Industry
Creative Development
Game Designer
A games designer is responsible
for many things such as; setting; rules; characters; structure; story flow;
props; objects; vehicles; game modes.
They are a big role in the gaming
industry as they are the people who actually make the game.
Lead
Games Designer
Lead
games designer may have to pitch ideas to their team and the team will have to
do what they say.
Level Editor
The level editor will define and
create the game levels such as; environment; landscapes; architecture;
Without level editors the endgame
won’t have much of a play through.
Lead Artist
The
lead artist is responsible for the overall artistic structure of the game.
Working
with games designers and level editors, lead artist tell them what they want it
to look like, this look should be able to change at any time just in case
instead of realistic animation, they want a cartoon themed game. The
lead artist must make sure that this is possible.
Technical Artist
The technical artist works with
both artists and programmers while working on a game.
They ensure art assets can be
easily integrated into a game without ruining any originality.
They should also know the
technical limits of the chosen platform the game will be created on and for.
Artist
Artists create the visual elements
of the game. They work very closely with the lead artists.
They make most elements in a game
such as; scenery; vehicles; characters; objects; textures; props
Artist also helps create concept
art and storyboards which help communicate (which is a key skill) during
pre-production.
Animator
Animators in a game are responsible of smooth movement and behaviour of items
and objects.
They will make things move; give life; and simple things such as
wind on vegetation and environmental effects (weather)
Audio Engineer
Audio engineers make the
soundtrack, music and sound effects such as; gunshots; vehicles; explosions;
voices; expressive tones; ambiance crowds; weather
Technical Development
Lead Programmer
The lead programmer leads the programming team responsible for all
the computer codes which will run the game.
Programmers have various roles and specializations including AI
(artificial intelligence); game engine; tools; physics; interface
Programmer
Programmers work with the
technical artists and lead programmers
They will test the game codes and
fi bugs they may also develop tools for use for them or other members of the
development team.
They may also make custom codes
which will run the game more smoothly or better.
Project Implementation
Project Manager/Producer
The project manager is responsible for ensuring a very successful
delivery of a game, the timing and within budget.
They control the financial and resources needed for a project and
co-ordinate the work of the production team, making sure the quality and vision
of the game is at least satisfactory and maintained, whenever and wherever
problems arise.
Assistant Producer
The assistant producer works with the games production staff to
ensure the timely delivery of the highest quality project possible.
Typically, they will focus on specific areas of the development
team’s process.
External Producer
As the job title suggest, the
External Producer is responsible for ensuring the successful delivery of a
game, while working externally from the development team.
External Producers are almost
always employed by a game publisher. Working out of the publisher's head
office, they will liaise between the publisher's sales and marketing
departments and the game developer, which may be located hundreds of miles away.
Creative Director
The Creative Director is the key person during the game
development process, overseeing any high level decisions that affect how the
game plays, looks or sounds.
Creative Directors are employed by development studios, both
publisher-owned and independent, but not all game companies employ Creative
Directors. However, some companies prefer to continue to split the duties
between a game's lead artists, programmers, designers and producers
QA Tester
Quality Assurance Technicians, or
Testers, perform a vital role, testing, tuning, debugging, and suggesting the
detailed refinements that ensure the quality and play-ability of the
finished game.
Their job involves play-testing
the game in a systematic way, analysing the game’s performance against the designer’s intentions,
identifying problems and suggesting improvements.
Product (Brand) Manager
The Product Manager's role is to help create and implement
marketing campaigns to maximize the sales of the games they are working
on. Operating as a part of a marketing team, they support the senior
marketing managers who organised international or global campaigns.
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